Click on the image below if you are still learning your keys. You can only receive a piece of candy if you complete a new lesson in which you have not received a candy before.
Click on the image below if you want to take the typing test. If you want to win the "prize", you must use the orange cover and type at least 10 WPM with 85% or greater accuracy.
NOTE: Most people find 2 or 3 minutes to work the best and Aesop's Fables to be the easiest.
I can't begin to tell you what a great job this class has done keyboarding. So many of them are so close to learning all their alphabetic keys and basic punctuation. We are going to have one more class to see if we can't get them to the finish line. Here are the two links they will need.
I am impressed with the keyboarding progress of the fourth grade class. As an incentive, students receive a small candy prize after finishing their second lesson of the day and for each one they complete after that. For all students that pass the "final keyboarding test", I have a giant candy bar or equivalent prize. The final keyboarding test includes all the alphabetic letters and punctuation. Students must type 10 WPM with 85% or better accuracy. The final typing test is not part of Typing Agent.
The fourth grade is starting the keyboarding unit. Today we'll do an introduction to keyboarding, review how to use the NEO, and how to use Typing Agent. The NEO is a keyboarding device they can use to practice in the classroom and at home, Typing Agent is a web based typing tutor that we are evaluating. Because it is web based, students can practice keyboarding from school, home, or any device that's connected to the Internet. Click on the image below to access Typing Agent:
Click here to see the Fourth Grade projects: